USA STEAM League

Official SIMCC USA Country Partner Pathway

Compete to represent the USA globally

USA STEAM League, managed by Ultimate Gaming Championship, connects students across the United States to international contests in science, technology, engineering, arts, and mathematics through the SIMCC global competition network.

Ready to enter?

Register now as a student or school

Select your registration type, choose your contests, and start your path toward global competition.

Online and in-person proctoring available depending on the contest.

Participate as an individual student, school or scholastic club/organization.

Top performers qualify to compete against the best in the world.

About USA STEAM League

A U.S. gateway to international academic competition.

USA STEAM League is managed by Ultimate Gaming Championship, LLC as the official SIMCC USA Country Partner. The program creates a clear entry point for students in the United States to participate in high-level global contests across major STEAM categories.

Students can sign up individually, through their school, or with a scholastic organization. Top students may qualify for global finals, where they compete alongside participants from other countries while representing the USA.

For schools, USA STEAM League will recognize a USA STEAM League Champion based on student performance across multiple categories. State-by-state results may also be broken out once participation levels support meaningful comparison.

What Is SIMCC?

The international contest network behind the pathway.

The Singapore International Mastery Contests Center (SIMCC) is one of Asia’s leading academic competition organizations, engaging over 700,000 students worldwide through a globally recognized framework of Olympiads and enrichment programs. Founded in Singapore, SIMCC organizes prestigious competitions such as the Singapore & Asia Schools Math Olympiad (SASMO) and the Singapore International Math Olympiad Challenge (SIMOC), alongside a growing portfolio across mathematics, science, and interdisciplinary fields. Through partnerships spanning more than 45 countries, SIMCC provides students with opportunities to showcase their talents, gain international exposure, and earn distinguished academic recognition through global rankings, medals, certificates of achievement, and invitation-only honors programs. Beyond competition, SIMCC is committed to developing higher-order thinking, mathematical reasoning, and problem-solving under pressure, while offering training, mentorship, and scholarship pathways that support students in building the credentials and confidence needed for future academic success.

Awards And Recognition

Achievement is recognized at every level of competition.

How placements work

Most SIMCC olympiad-style contests award students by percentile bands within their grade or division. A common structure is Gold for the top 8%, Silver for the next 12%, Bronze for the next 20%, and Honourable Mention for the next 10%.

Some contests and global finals use a slightly different model, such as Gold for the top 10%, Silver for the next 15%, Bronze for the next 25%, and Honourable Mention for the next 20%.

What students receive

Students can earn medals, certificates, e-certificates, certificates of participation, and contest-specific recognition depending on the competition format. Certain assessment-style contests emphasize e-certificates, while olympiad and global finals pathways include medal recognition.

Team contests may also award team Gold, Silver, and Bronze placements in addition to individual recognition.

Championship and honors

Some contests also recognize Overall Champion, Runner-up, and 2nd Runner-up when participation thresholds are met. STEAM AHEAD pathways can include broader honors such as PAExS recognition, invitation-based programs, leadership opportunities, scholarships, art exhibition opportunities, and other special distinctions.

USA STEAM League medals

Training Materials

Students receive practice resources that help them prepare with confidence.

After registration, students will receive access to training materials that may include previous years' contest papers, answer keys, mock tests, LMS content, video lessons, webinars, and contest-specific preparation resources depending on the competition.

SIMCC's Member Development Portal publicly features past-year papers and practice materials for contests such as SASMO, SMC, DrCT/NJIO, SIMOC, and STEAM AHEAD pathways. This gives students a clearer picture of question style, pacing, and difficulty before contest day.

For families and schools, this gives students preparation context before contest day. They can review how earlier papers were structured, strengthen weaker areas, and build familiarity with the type of thinking each contest expects.

Contests

Join the global competition today.

SASMO

SASMO

Singapore & Asian Schools Math Olympiad

πŸ“…Mar 9 to Apr 7, 2026
πŸŽ“Grades 1 to 12
πŸ“USA online / school-hosted testing

$30

AMO

AMO

American Mathematics Olympiad

πŸ“…Oct 1 to Nov 1, 2026
πŸŽ“Grades 2 to 12
πŸ“USA online / school-hosted testing

$30

SIMOC

SIMOC

Singapore International Math Olympiad Challenge

πŸ“…Jul 17 to Jul 21, 2026
πŸŽ“Grades 1 to 12
πŸ“Singapore global round

$238

Training is required for Silver medalists and below.

MMT

MMT

Mustang Math Tournament

πŸ“…Aug 23, 2026
πŸŽ“Grades 4 to 8
πŸ“Online tournament pathway

$93

Includes 8 hours of video recorded training at junior and intermediate levels.

SMC

SMC

Singapore Math Challenge

πŸ“…Aug 24 to Nov 4, 2026
πŸŽ“Grades 1 to 10/11
πŸ“Online challenge

Coming Soon

Registration pricing will be announced soon.

Coming Soon
Learn More
VIJSO / VANDA

VIJSO / VANDA

Vanda International Junior Science Olympiad

πŸ“…May 1 to Jun 10, 2026
πŸŽ“Grades 3 to 11
πŸ“USA online / school-hosted testing

$30

VIJSO Finals

VIJSO Finals

STEAM AHEAD Vanda International Junior Science Olympiad

πŸ“…Dec 11 to Dec 16, 2026
πŸŽ“Grades 3 to 11
πŸ“STEAM AHEAD global finals

$185

Includes 14 hours of video recorded training.

IJIO

IJIO

International Junior Informatics Olympiad

πŸ“…Apr 20 to May 22, 2026
πŸŽ“Grades 1 to 6
πŸ“USA online / school-hosted testing

$22

IJCO

IJCO

International Junior Cybersecurity Olympiad

πŸ“…Sept 26, 2026
πŸŽ“Grades 7 to 12
πŸ“Online cybersecurity olympiad

$30

IJAIO

IJAIO

International Junior Artificial Intelligence Olympiad

πŸ“…Jan 19 to Feb 22, 2026
πŸŽ“Grades 1 to 12
πŸ“Online AI olympiad

$30

SIAT

SIAT

Singapore International Art Tournament

πŸ“…Mar 2 to May 30, 2026
πŸŽ“Grades 1 to 12
πŸ“Online art submission

$30

IJAO

IJAO

International Junior Arts Olympiad

πŸ“…Dec 11 to Dec 16, 2026
πŸŽ“Grades 1 to 12
πŸ“STEAM AHEAD global finals

$125

Students compete in Children, Teenagers, and Youth divisions.

Contest Timeline

Plan the STEAM season from first registration to global finals.

Dates are shown in chronological order from the selected STEAM category.

IJAIO

IJAIO

International Junior Artificial Intelligence Olympiad

Technology
πŸ“… Dates:

Jan 19 to Feb 22, 2026

πŸŽ“ Grades:

Grades 1 to 12

πŸ“ Location:

Online AI olympiad

SIAT

SIAT

Singapore International Art Tournament

Arts
πŸ“… Dates:

Mar 2 to May 30, 2026

πŸŽ“ Grades:

Grades 1 to 12

πŸ“ Location:

Online art submission

SASMO

SASMO

Singapore & Asian Schools Math Olympiad

Math
πŸ“… Dates:

Mar 9 to Apr 7, 2026

πŸŽ“ Grades:

Grades 1 to 12

πŸ“ Location:

USA online / school-hosted testing

IJIO

IJIO

International Junior Informatics Olympiad

Technology
πŸ“… Dates:

Apr 20 to May 22, 2026

πŸŽ“ Grades:

Grades 1 to 6

πŸ“ Location:

USA online / school-hosted testing

VIJSO / VANDA

VIJSO / VANDA

Vanda International Junior Science Olympiad

Science
πŸ“… Dates:

May 1 to Jun 10, 2026

πŸŽ“ Grades:

Grades 3 to 11

πŸ“ Location:

USA online / school-hosted testing

SIMOC

SIMOC

Singapore International Math Olympiad Challenge

Math
πŸ“… Dates:

Jul 17 to Jul 21, 2026

πŸŽ“ Grades:

Grades 1 to 12

πŸ“ Location:

Singapore global round

$238

Training is required for Silver medalists and below.

MMT

MMT

Mustang Math Tournament

Math
πŸ“… Dates:

Aug 23, 2026

πŸŽ“ Grades:

Grades 4 to 8

πŸ“ Location:

Online tournament pathway

$93

Includes 8 hours of video recorded training at junior and intermediate levels.

SMC

SMC

Singapore Math Challenge

Math
πŸ“… Dates:

Aug 24 to Nov 4, 2026

πŸŽ“ Grades:

Grades 1 to 10/11

πŸ“ Location:

Online challenge

Coming Soon

Registration pricing will be announced soon.

Coming Soon
Learn More
IJCO

IJCO

International Junior Cybersecurity Olympiad

Technology
πŸ“… Dates:

Sept 26, 2026

πŸŽ“ Grades:

Grades 7 to 12

πŸ“ Location:

Online cybersecurity olympiad

AMO

AMO

American Mathematics Olympiad

Math
πŸ“… Dates:

Oct 1 to Nov 1, 2026

πŸŽ“ Grades:

Grades 2 to 12

πŸ“ Location:

USA online / school-hosted testing

VIJSO Finals

VIJSO Finals

STEAM AHEAD Vanda International Junior Science Olympiad

Science
πŸ“… Dates:

Dec 11 to Dec 16, 2026

πŸŽ“ Grades:

Grades 3 to 11

πŸ“ Location:

STEAM AHEAD global finals

$185

Includes 14 hours of video recorded training.

IJAO

IJAO

International Junior Arts Olympiad

Arts
πŸ“… Dates:

Dec 11 to Dec 16, 2026

πŸŽ“ Grades:

Grades 1 to 12

πŸ“ Location:

STEAM AHEAD global finals

$125

Students compete in Children, Teenagers, and Youth divisions.

How It Works

Simple registration paths for students and schools.

1

Choose registration type

Register as an individual student or as a school candidate. School candidates should be registered by the school they are enrolled in.

2

Select contests

Choose from contests across Science, Technology, Engineering, Arts and Maths.

3

Complete details

Student registration will be followed by requests for name, school, grade, age, and state. School registration will be followed by roster submission.

4

Prepare to compete

Once entered into the SIMCC system, students will receive access to available prep materials, LMS content, or past papers.

School Candidates

Schools can register multiple students across multiple contests.

  • β€’School-supervised testing where the contest format allows
  • β€’Roster collection after registration
  • β€’Best fit for classrooms, academies, and larger cohorts

Individual Candidates

Students can register individually for eligible contests and complete any follow-up details needed for contest setup.

  • β€’Remote or contest-specific proctoring for qualifying events
  • β€’Useful for homeschool, independent, and private registrations
  • β€’Ideal when a school is not coordinating the entry

Remote proctoring may require

  • β€’Installation of the contest lockdown browser or contest platform tools
  • β€’A second device for video monitoring
  • β€’A camera angle showing the student, screen, and hands during testing
  • β€’Following contest-specific technical and conduct rules before test day

Q&A

Questions families and schools will ask first.

What is USA STEAM League?β–Ό
USA STEAM League is the U.S. pathway for selected global STEAM contests connected to SIMCC and managed by Ultimate Gaming Championship, LLC.
Who can participate?β–Ό
Eligibility depends on the contest. Some contests are designed for elementary grades, while others are open to middle school, high school, or broader grade bands.
Can students register without a school?β–Ό
Yes. Many contests support an individual or private candidate pathway, depending on the event.
Can schools register groups of students?β–Ό
Yes. Schools can register cohorts of students as school candidates and submit rosters for the contests they choose.
Are contests online or in person?β–Ό
Both. Some contests are online, some are in person, and some support more than one pathway depending on contest rules and participant type.
Do students qualify for global finals?β–Ό
Some contests feed into global finals or broader STEAM recognition pathways. Qualification depends on contest-specific results and rules.
How much does each contest cost?β–Ό
Pricing varies by contest. Review each contest card for current fees and notes, especially where optional training materials or different candidate types affect pricing.

Level Up Learning

Gaming-centered learning that makes competition feel familiar.

Level Up Learning promotes a gaming-centered approach to contests and curriculum. It is built for students who respond to challenge, progression, teamwork, and performance, then channels that energy into academic growth.

It is a natural companion for USA STEAM League and a strong way to connect competition with long-term learning.

Level Up Learning - UGC EDU
Learn More β†’